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Arrival and departure runways.
Procured? No
Required? Yes

The runway is how planes will land and take off.

Runway Basics[edit | edit source]

The runway is an airport's most integral aircraft infrastructure part as it is the structure that allows for aircraft to land and take off. Runways are placed down as a single objects and can be constructed with up to 25 contractors and require 20000 construction energy.

Takeoff and Landing[edit | edit source]

Aircraft that land on the runway will proceed onto to the taxiway and into an available stall, following taxiway nodes. In order for aircraft to depart, a holding point is required, which can be placed by right-clicking with a taxiway node and selecting Holding Point. When departing, aircraft will wait at this holding point until the runway is clear for them to enter.

The direction in which aircraft takeoff and land is determined by the direction of the wind, which is not currently visible to the player. Because of this, it may be advantageous to include multiple holding points, so that the aircraft will automatically take the shorter path, rather than taxiing across the entire runway to turn around and take off.

Runway Variations[edit | edit source]

Runways can have two different foundations: Grass and asphalt. By default, small runways are constructed with a grass foundation but can later be upgraded to asphalt. While small-sized aircraft can land on a grass runway foundation, large sized aircraft require an asphalt runway foundation. Runways can also be extended in either direction, this lengthens the runways and allow for larger aircraft to land, as some aircraft models require a certain runway length to land.

The Runway Panel[edit | edit source]

Runway panel.png

Clicking on a runway opens the runway panel. The left side of the panel has the runway’s condition, runway operation, and accepted flights. Runway operation has a drop down menu to change it to accept arrivals, departures, or both. You can toggle which types of flights it will accept, either general aviation, commercial, or both. The middle of the panel has an input field for the runway’s name, open/close option, upgrades, repair, and demolish. The right side of the panel shows the runway information. It shows it’s open/close status, operational costs per hour, length, and flights in pattern.

Upgrades[edit | edit source]

Grass runway upgrades.png
Asphalt runway upgrades.png

The following upgrades are currently available:

  • Extending the runway length in either direction.
    • $10,000 on grass runway.
    • $20,000 on asphalt runway.
  • Upgrading grass runway to asphalt for a base price of $60,000. If length is extended first, it increases the price by $4,000 for each extension.
  • Build PAPI lights for $500 after upgraded to asphalt.

Operations[edit | edit source]

Repairs[edit | edit source]

When an aircraft utilizes the runway through either landing or taking off, the runway is exposed to wear and tear. This lowers the runways operational condition and causes it to deteriorate over time to the point at which it will have to be repaired. Repairing a runway is done by opening the runway panel and clicking on the "Repair" button. Additionally, a COO can be hired, and will repair runways automatically.

Operational Costs[edit | edit source]

A grass runway has a base cost of $300 per hour. Each extension increases it by $20 per hour. An asphalt runway has a base cost of $600 per hour. Each extension increases it by $40 per hour.