This page is old, and the f10 or debug panel is experimental and for experienced players only! Note that many things have been removed from this panel! Congratulations on reaching this page btw...
The Debug panel is used to identify, and possibly fix, issues caused by bugs in the game. It can also cause the game to break when it was otherwise functioning normally, so use with caution. The debug panel can be accessed by pressing F10.
Toggles whether the game accepts keyboard input, except escape. Since the debug menu can only be closed with F10, disabling this makes the debug menu unable to be closed until it is re-enabled.
Allow Mouse Input
Toggle
Unknown. Does not seem to actually affect mouse input.
Show UI
Toggle
If disabled, clicking on objects or rooms will not bring up their respective panels.
Air Traffic Control[ | ]
Label
Type
Function
Ignore Allocation Timer
Toggle
Unknown
Enable Aircraft Timeout
Toggle
If enabled, aircraft that are prevented from moving due to an obstructed path will move forward anyways after a while.
Reset Aircraft Paths
Button
Resets all aircraft nodes, forcing aircraft to regenerate their paths. Can fix aircraft that refuse to move for no apparent reason.
World Nodes[ | ]
Label
Type
Function
Unoccupy All Person Nodes
Button
Resets all person nodes, forcing people to regenerate their paths. Can fix people that refuse to move for no apparent reason.
Unoccupy All Road Nodes
Button
Resets all road nodes, forcing vehicles to regenerate their paths. Can fix vehicles that refuse to move for no apparent reason.
Unoccupy all Conveyor Belt Nodes
Button
Resets all conveyor belt nodes. Can fix conveyor belts that are stuck for no apparent reason.
Spawn Baggage[ | ]
Label
Type
Function
All PAX Baggage
Button
Unknown
Orphan Baggage
Button
Unknown
Change Day State[ | ]
Label
Type
Function
Morning (08:00) Midday (12:00) Afternoon (15:00) Evening (18:00) Night (20:00)
Button
Changes the time of the current day. Can break schedules or active job tasks
Enables/disables Fog. Disabled by default and unable to be changed.
Enable Wind
Toggle
Enables/disables Wind. Disabled by default.
Trigger Lightning
Button
Begins a lightning sequence that continues for several minutes
Precipitation Intensity
Slider
How much rain falls during a rainstorm
Weather Transition Time
Slider
How frequently the weather switches states. Unknown which end of the slider makes it more frequent.
Airport States[ | ]
Label
Type
Function
Enable Debug Mode
Toggle
Unknown
Business[ | ]
Label
Type
Function
Enable Debug Mode
Toggle
Unknown
Full Sandbox
Toggle
Allows you to spend money when you have none
Road Traffic[ | ]
Label
Type
Function
Spawn Vehicles
Toggle
Enables/Disables spawning of vehicles on the road
Spawn Aircraft[ | ]
Label
Type
Function
Aircraft
List
Selects the type of aircraft to spawn, from DHC6, CESSNA208, CRJ700, ATR72, B737600, BAE146, CESSNA182, B737800, or unspecified.
Airline
List
The Airline the the aircraft should be associated with. Can currently only be set to "No Airline"
Low Fuel
Toggle
Whether the spawned aircraft should have low fuel and need refueling.
Spawn
Button
Spawns the aircraft using the settings above, in the process of landing on the runway.
Spawn Vehicle[ | ]
Label
Type
Function
Vehicle
List
Selects the type of vehicle to spawn, from Unspecified, PersonCar, Taxi, Limousine, Bus, ContractorShuttle, ServiceTruck, FuelTruck, FuelTruckAvgas10, FuelTruckJetA1, AviationFuelSupplyTruck, BeltLoader, SecurityCar, DeliveryTruck, Metro, Aircraft, or Any.
Spawn at Depot
Toggle
Whether the spawned vehicle should spawn at a vehicle depot.
Needs Maintenance
Toggle
Whether the spawned vehicle needs maintenance
Spawn
Button
Spawns the vehicle using the settings above.
Spawn Staff[ | ]
Label
Type
Function
Staff
List
Selects the type of staff to spawn, from Contractor, AirportStaff, Security, Janitor, ServiceTechnician, RampAgent, AircraftMaintenance, Mechanic, FranchiseStaff, CEO, CFO, CIA, COO, HRDirector, ProcurementDirector, StrategyDirector, CorporateAffairs, or GeneralCounsel.
Spawn in Staff Room
Toggle
Whether the spawned staff should spawn in a staff room.
Spawn
Button
Spawns the staff member using the settings above.
Regenerate Tools
Button
Unknown
Clear Staff Rooms of Allowed Employee Types
Button
Sets all staff rooms to allow all employee types.
Fire All Staff
Button
Fires all current staff
Spawn Passengers[ | ]
Label
Type
Function
State
List
Whether the spawned passenger is in the process of arriving or departing.
Security
List
Whether the spawned passenger is inside of security and has already been screened, or is outside security and will need to go through the process.
Needs Bathroom
Toggle
Whether the spawned passenger's Bladder stat is low
Is Hungry
Toggle
Whether the spawned passenger's Hunger stat is low (low hunger meaning that they are hungry)
Is Tired
Toggle
Whether the spawned passenger's Energy stat is low
Is Bored
Toggle
Whether the spawned passenger's fun stat is low
Spawn
Button
Spawns a passenger using the settings above
Send All Passengers Home
Button
Sends all passengers to the bus stop to be transported offscreen
Contracts[ | ]
Label
Type
Function
Type
List
The type of contract to accept, between Unspecified, Contractor, AviationFuelSupplier, Bank(loan), Airline, or Franchise
Accept Random Contract
Button
Creates and accepts a contract of the above type
Regenerate Contracts
Button
Deletes all current contract offers and creates new ones
Job Tasks[ | ]
Label
Type
Function
Clear All Job Tasks
Button
Deletes all currently active job tasks (can be found in the Operations panel under Job Tasks) and allows them to be recreated.
Regenerate Continuous Job Tasks
Button
Deletes and recreates continuous job tasks, such as manning security stations or the information desk (as opposed to dynamic or temporary job tasks, such as manning the boarding desk or servicing aircraft).
Clean All Floors
Button
Makes every floor space clean, as if a Janitor had just finished with it.
Construction[ | ]
Label
Type
Function
Simulate Construction
Toggle
If disabled, placed objects will appear instantly, rather than waiting for a contractor to build them
Simulate Material
Toggle
If disabled, contractors will not need to wait for materials to be delivered, and can construct objects simply by being near the blueprint.
Summon Contractors
Button
Summons a bus containing 50 contractors, to be dropped off normally.
Dismiss Contractors
Button
Dismisses 10 contractors, who are then picked by a bus normally.
Rebuild Everything
Button
Deletes an queues construction for all objects which are not currently in use. Can sometimes cause objects to be permanently queued for reconstruction, in which case the affected objects will have to be cancelled and rebuilt manually.
Fuel Depots[ | ]
Label
Type
Function
Restock Fuel Depots
Button
Sets all Fuel Depots and tanks at 100% capacity.
Deplete Fuel Depots
Button
Sets all Fuel Depots and tanks at 0% capacity.
Notifications[ | ]
Label
Type
Function
Type
List
The type of notification to be generated, between Generic, Contract, or Operations.
Priority
List
The priority of the generated notification, between Unspecified, Low, Medium, High, or Critical.
Send Notification
Button
Sends a notification using the settings above
Delete Notification
Button
Unknown. Does not appear to actually delete any notifications.