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Airport CEO Wiki
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== Panels == === Player Input === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Allow Keyboard Input || Toggle || Toggles whether the game accepts keyboard input, except escape. Since the debug menu can only be closed with F10, disabling this makes the debug menu unable to be closed until it is re-enabled. |- | Allow Mouse Input || Toggle || Unknown. Does not seem to actually affect mouse input. |- | Show UI || Toggle || If disabled, clicking on objects or rooms will not bring up their respective panels. |} === Air Traffic Control === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Ignore Allocation Timer || Toggle || Unknown |- | Enable Aircraft Timeout || Toggle || If enabled, aircraft that are prevented from moving due to an obstructed path will move forward anyways after a while. |- | Reset Aircraft Paths || Button || Resets all aircraft nodes, forcing aircraft to regenerate their paths. Can fix aircraft that refuse to move for no apparent reason. |} === World Nodes === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Unoccupy All Person Nodes || Button || Resets all person nodes, forcing people to regenerate their paths. Can fix people that refuse to move for no apparent reason. |- | Unoccupy All Road Nodes || Button || Resets all road nodes, forcing vehicles to regenerate their paths. Can fix vehicles that refuse to move for no apparent reason. |- | Unoccupy all Conveyor Belt Nodes || Button || Resets all conveyor belt nodes. Can fix conveyor belts that are stuck for no apparent reason. |} === Spawn Baggage === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | All PAX Baggage || Button || Unknown |- | Orphan Baggage || Button || Unknown |} === Change Day State === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Morning (08:00)<br/>Midday (12:00)<br/>Afternoon (15:00)<br/>Evening (18:00)<br/>Night (20:00) || Button || Changes the time of the current day. Can break schedules or active job tasks |} === Change Weather === {{Main|Weather}} {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Simulate Weather || Toggle || Unknown |- | Regenerate Weather || Button || Unknown |- | Weather || Checklist || Enables/disables Sunny, Hot, Drought, Wildfire, Clear, Dry, Cloudy, Humid, Wet, Rainy, Rainstorm, Hail, Hailstorm, Sleet, Sleetstorm, Cold, Snow, Snowstorm, Blizzard, Avalanche, Windy, Hurricane, Typhoons, Tornado, Sandstorm, Foggy, Mist. By default, only Sunny is enabled. |- | Enable Rain || Toggle || Enables/disables Rain. Disabled by default. |- | Enable Hail || Toggle || Enables/disables Hail. Disabled by default. |- | Enable Sleet || Toggle || Enables/disables Sleet. Disabled by default. |- | Enable Hail || Toggle || Enables/disables Hail. Disabled by default. |- | Enable Fog || Toggle || Enables/disables Fog. Disabled by default and unable to be changed. |- | Enable Wind || Toggle || Enables/disables Wind. Disabled by default. |- | Trigger Lightning || Button || Begins a lightning sequence that continues for several minutes |- | Precipitation Intensity || Slider || How much rain falls during a rainstorm |- | Weather Transition Time || Slider || How frequently the weather switches states. Unknown which end of the slider makes it more frequent. |} === Airport States === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Enable Debug Mode || Toggle || Unknown |} === Business === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Enable Debug Mode || Toggle || Unknown |- | Full Sandbox || Toggle || Allows you to spend money when you have none |} === Road Traffic === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Spawn Vehicles || Toggle || Enables/Disables spawning of vehicles on the road |} === Spawn Aircraft === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Aircraft || List || Selects the type of aircraft to spawn, from DHC6, CESSNA208, CRJ700, ATR72, B737600, BAE146, CESSNA182, B737800, or unspecified. |- | Airline || List || The [[Airline]] the the aircraft should be associated with. Can currently only be set to "No Airline" |- | Low Fuel || Toggle || Whether the spawned aircraft should have low fuel and need refueling. |- | Spawn || Button || Spawns the aircraft using the settings above, in the process of landing on the [[runway]]. |} === Spawn Vehicle === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Vehicle || List || Selects the type of vehicle to spawn, from Unspecified, PersonCar, Taxi, Limousine, Bus, ContractorShuttle, ServiceTruck, FuelTruck, FuelTruckAvgas10, FuelTruckJetA1, AviationFuelSupplyTruck, BeltLoader, SecurityCar, DeliveryTruck, Metro, Aircraft, or Any. |- | Spawn at Depot || Toggle || Whether the spawned vehicle should spawn at a vehicle depot. |- | Needs Maintenance || Toggle || Whether the spawned vehicle needs maintenance |- | Spawn || Button || Spawns the vehicle using the settings above. |} === Spawn Staff === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Staff || List || Selects the type of [[staff]] to spawn, from Contractor, AirportStaff, Security, Janitor, ServiceTechnician, RampAgent, AircraftMaintenance, Mechanic, FranchiseStaff, CEO, CFO, CIA, COO, HRDirector, ProcurementDirector, StrategyDirector, CorporateAffairs, or GeneralCounsel. |- | Spawn in Staff Room || Toggle || Whether the spawned staff should spawn in a staff room. |- | Spawn || Button || Spawns the staff member using the settings above. |- | Regenerate Tools || Button || Unknown |- | Clear Staff Rooms of Allowed Employee Types || Button || Sets all staff rooms to allow all employee types. |- | Fire All Staff || Button || Fires all current staff |} === Spawn Passengers === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | State || List || Whether the spawned passenger is in the process of arriving or departing. |- | Security || List || Whether the spawned passenger is inside of security and has already been screened, or is outside security and will need to go through the process. |- | Needs Bathroom || Toggle || Whether the spawned passenger's Bladder stat is low |- | Is Hungry || Toggle || Whether the spawned passenger's Hunger stat is low (low hunger meaning that they are hungry) |- | Is Tired || Toggle || Whether the spawned passenger's Energy stat is low |- | Is Bored || Toggle || Whether the spawned passenger's fun stat is low |- | Spawn || Button || Spawns a passenger using the settings above |- | Send All Passengers Home || Button || Sends all passengers to the bus stop to be transported offscreen |} === Contracts === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Type || List || The type of [[contract]] to accept, between Unspecified, Contractor, AviationFuelSupplier, Bank(loan), Airline, or Franchise |- | Accept Random Contract || Button || Creates and accepts a contract of the above type |- | Regenerate Contracts || Button || Deletes all current contract offers and creates new ones |} === Job Tasks === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Clear All Job Tasks || Button || Deletes all currently active job tasks (can be found in the [[Operations]] panel under Job Tasks) and allows them to be recreated. |- | Regenerate Continuous Job Tasks || Button || Deletes and recreates continuous job tasks, such as manning security stations or the information desk (as opposed to dynamic or temporary job tasks, such as manning the boarding desk or servicing aircraft). |- | Clean All Floors || Button || Makes every floor space clean, as if a [[Janitor]] had just finished with it. |} === Construction === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Simulate Construction || Toggle || If disabled, placed objects will appear instantly, rather than waiting for a contractor to build them |- | Simulate Material || Toggle || If disabled, contractors will not need to wait for materials to be delivered, and can construct objects simply by being near the blueprint. |- | Summon Contractors || Button || Summons a bus containing 50 contractors, to be dropped off normally. |- | Dismiss Contractors || Button || Dismisses 10 contractors, who are then picked by a bus normally. |- | Rebuild Everything || Button || Deletes an queues construction for all objects which are not currently in use. Can sometimes cause objects to be permanently queued for reconstruction, in which case the affected objects will have to be cancelled and rebuilt manually. |} === Fuel Depots === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Restock Fuel Depots || Button || Sets all Fuel Depots and tanks at 100% capacity. |- | Deplete Fuel Depots || Button || Sets all Fuel Depots and tanks at 0% capacity. |} === Notifications === {| class="wikitable" style="width:100%" ! style="width:20%" | Label ! style="width:10%" | Type ! style="width:70%" | Function |- | Type || List || The type of notification to be generated, between Generic, Contract, or Operations. |- | Priority || List || The priority of the generated notification, between Unspecified, Low, Medium, High, or Critical. |- | Send Notification || Button || Sends a notification using the settings above |- | Delete Notification || Button || Unknown. Does not appear to actually delete any notifications. |} {{Airport CEO Navbox}} [[Category:Airport CEO]] [[Category:Gameplay]]
Summary:
Please note that all contributions to the Airport CEO Wiki are considered to be released under the CC BY-NC-SA
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